

On top of that, different versions of the same game can have variable input timings! A good example of this is Ultra Street Fighter IV, which has different input timings between the Xbox 360 and PlayStation 3 versions.

For example, fighting games are almost always locked at 60 frames per second to achieve the fastest controller response on a 60hz display, which also enables the highest quality of competitive gameplay and visual fidelity.Ī reduction or shift in frame rate causes variable timing in anything that requires a set timing to perform, so the effect of frame rates are more than just visual. Controller latency is directly tied to frame rate, which is why it’s important to maintain a constant frame rate in order to achieve optimal controller response. The amount of time it takes for your button press to register onto the screen is more than just display latency it also encompasses your controller’s transmission speed, console and game engine. Graphical performance is usually the focal point of these discussions, however I also feel that controller latency is equally important. Multi-platform game releases are more common now than they have ever been, which tends to spark debates on which version is superior.
TERA PING CONSOLE FULL
With the new generation of gaming in full effect, I feel that it’s a good time to start exploring video game latency. Many of you have visited this website to find the best gaming display for your needs, and I’m very thankful towards every person that continues to utilize and share our display input lag database to achieve this goal. The PlayStation 4 and Xbox One have firmly cemented themselves as an integral part of our living rooms, bringing forth new console experiences for over a year. Clicking these links will redirect you to, and we will receive a small commission on purchases made through this link.
